Have Games, Will Travel

About

Have Games, Will Travel was a podcast about tabletop games by Paul Tevis. It ran from July 2005 to January 2010.

Categories

podcasts
fafgm
hgwt

Archives

2010
January

2009
December
November
September
July
June
May
April
March
February
January

2008
December
October
September
August
July
June
May
April
March
February
January

2007
December
November
October
September
August
July
June
May
April
March
February
January

2006
December
November
October
September
August
July
June
May
April
March
February
January

2005
December
November
October
September
August
July

July 2006
S M T W T F S
     
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31

Syndication

Contact

Questions? Comments? Email me!

HG,WT is a proud member of:

RPGPodcasts.com
BoardGamePodcasts.com

Advertisements

Origins Wrapup and Top Ten List
--Paul

Discuss this episode in the HG,WT forums
Direct download: hgwt68.mp3
Category:podcasts -- posted at: 12:47pm PST

The Basement Tapes Interview with Kenneth Hite at Origins 2006
  • 0:40 - I introduce the show and explain why this episode is so long.
  • 2:08 - Ken tries to convince me to confuse my audience with my new numbering scheme.
  • 4:26 - I tell Ken the recorder is already on, so we start talking about Origins (sort of).
  • 6:44 - Having now discussed my anniversary, we explain why we do these sorts of interviews.
  • 7:12 - Ken and I disagree (initially) about the nature of Origins vs. other conventions.
  • 9:00 - I tell a long and involved story about my first trip Origins.
  • 13:52 - Ken agrees with me that one of the unique features of Origins is the degree to which fans and professionals have the opportunity to interact with each other. We talk about why that's a good thing for both sides.
  • 17:39 - Origins has many panels. Ken was on a lot of them, and I was on one too. In this context, we discuss the Secret Origin of Have Games, Will Travel.
  • 21:10 - I give Ken an awful segue to talk about his Origins Award for GURPS Infinite Worlds.
  • 23:28 - Still on the subject of the Origins Awards, we express our pleasure at Artesia's win in the RPG category.
  • 25:35 - Finally, we get around to talking about the new stuff we saw at the show. The short answer: Not much.
  • 28:18 - Road to Berlin from Avalanche Press gets Ken nostalgic about his wargaming roots.
  • 30:37 - We bemoan the fact that neither Ken nor I could buy Twilight Struggle from GMT Games at the show.
  • 35:30 - Our look at micropress RPGs reveals an interest in It Was A Mutual Decision, Timestream, and Mortal Coil, all of which were found at the Indie Press Revolution booth.
  • 36:40 - Ken's joy at finding half-price Osprey books and leads to a discussion of what the gaming industry can learn from them.
  • 43:23 - We veer into our ongoing discussion on how the gaming industry is moving toward a "convention culture." In this context, Ken modestly pimps his convention exclusive Dubious Shards.
  • 51:28 - Ken and I argue one last time about what to call this episode before bringing the interview to a close.
  • 52:21 - Don't forget, this show is part of the Gaming Podcast Network.
  • 52:30 - I wrap things up and hope to see you again soon on episode #68.
--Paul

Discuss this episode in the HG,WT forum
Direct download: hgwt67.mp3
Category:podcasts -- posted at: 5:28pm PST